Suggestion - Individualizing Recruits even further

Ideas for things to add to the game

Suggestion - Individualizing Recruits even further

Postby frskyhswf » Wed May 29, 2013 7:41 pm

I know a couple of the other suggestions mentioned differing body stats for the recruited characters and I love that idea, but I would also like to maybe see Hair color and Ethnicity as things to enhance the recruits. You wouldn't have to go into too much detail in the encounters about them as they may never change, but it would do more for imagining the recruit as a raven haired latina then just an amalgamation of body parts.

Another idea to make the recruits more individualistic would be to have each of them have a random fetish (starting generically of course) like bondage or humiliation that is hidden at the start. You would have new tomes of fetishes the player can learn and if they have learned the corresponding fetish the encounter could start off with the option of using it and getting a bonus. Of course each of the fetish text pieces could change, like if you had a bondage recruit the special text could reference handcuffs one time and rope another, etc.. This way each recruit becomes more unique and the player has even more things in their tomes.
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Re: Suggestion - Individualizing Recruits even further

Postby Shadow Knight » Wed May 29, 2013 10:25 pm

!Support.

I think that randomised appearance isn't terribly difficult to code, though the randomised fetishes might be (though they could also be coded as "[specific tf] fetish", with a bonus if you have that part, such as a mortal having a horsecock fetish).

But yeah, I'm all for the idea of individualising recruits, in every/any way.
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Re: Suggestion - Individualizing Recruits even further

Postby jackoekaki » Sun Jun 02, 2013 8:09 am

I've thought about adding more random properties to the generated recruits (hair colour etc.) but it's a higher priority to make more handcrafted recruits instead.

I'm reluctant to put in goals that relate to fulfilling an NPC's fetishes, because they might not coincide with the player's fetishes, which are more important.
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Re: Suggestion - Individualizing Recruits even further

Postby Sasha S » Sun Jun 02, 2013 8:27 am

But if they DO coincide with a players fetishes, then that NPC becomes even more desirable. And it's not as if you're limited to what NPC's you can choose from. Just keep hitting reject until one you like comes up.

I'll take this moment to remind you of the old addage: You can please some of the people all of the time and all of the people some of the time, but you can't please all of the people all of the time.

I'll also add that on the internet, I highly doubt you can please all of the people at any time...
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Re: Suggestion - Individualizing Recruits even further

Postby jackoekaki » Mon Jun 03, 2013 4:28 am

The basic problem is it creates conflicting motivations for the player: to succeed and to see the bits that are hot for them. The fact that you can get around it by spamming Reject doesn't stop it from being bad design.
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Re: Suggestion - Individualizing Recruits even further

Postby Sasha S » Mon Jun 03, 2013 8:00 am

I don't see a conflict. This is a porn game. Seeing the bits you find hot is success for a player.
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Re: Suggestion - Individualizing Recruits even further

Postby Crotalus » Mon Jun 03, 2013 10:34 am

I also do not see a conflict, also it would become fun, to "hunt" for those NPC wich match the players fetishes.
the bigger problem may be the balancing: if every one has a special fetish it would become annoying if the chance for a singel fetish ist too low it becomes useless. I mean if i.ex. there is a chance of 10% that the recruit has a fetish und you have like 10 possible fetishes then you have to find the one in a hundred.

One way to solve could be to make the chance calculatet by the players preference:
If the players Char has a horsecock, you have I higher chance to find NPC with that fetish.

I mean even the appearnce can cause that problem. curly hair is a total turn off to me - yes I am wiered :D So it is the same thing.

And that the NPC has a big boob fetish, does not mean the player needs big tits....

in sum, i think it's a question of the way to implement it, but I really go with the idea.
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Re: Suggestion - Individualizing Recruits even further

Postby chanep3000 » Tue Jul 23, 2013 12:43 pm

i actually like to farm the recruit in the same place a little more. it will be nice to have infinite recruit in each area.
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Re: Suggestion - Individualizing Recruits even further

Postby Craddle » Tue Jul 30, 2013 11:20 am

jackoekaki wrote:The basic problem is it creates conflicting motivations for the player: to succeed and to see the bits that are hot for them. The fact that you can get around it by spamming Reject doesn't stop it from being bad design.

Just to chip in on this discussion: While I agree with Jack how it is indeed bad design if a player is forced to spam the RNG to get what they want, one way to circumvent that would be to allow for more options during character creation/setup.

Add checkboxes for whether the player wants this fetish or that fetish. This allows the player to tailor their experience throughout the game to a greater degree.

However, I can also see how this might not be as high priority as other options or features for the game, but discussing it and exploring such options is always beneficial for the game's design.
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Re: Suggestion - Individualizing Recruits even further

Postby Drake » Thu Aug 01, 2013 3:47 pm

I agree to both sides ;-)

On one hand it will be bad gamedesign to have to reject until find the fetish You need. I agree to that and that is a good thing once or twice, but after this it will be annoying!
On the other hand the fetishes will be a very nice part in the game and I will like them!
My opinion is to bring in the fetishes and disable or limit the reject-button.

Reject can be used to get better minions and I think, that can't be the way either. I thinkl the right way can be to use the reject-button max. once a turn to reject ALL humans. Then the optimizing is more difficult.

Regarding the fetishes and the possibilities to get the right, there are many possiblities:
1.) Having the right "attributes" brings a higher chance, i.e. horsecock, whip, etc get better chance for the corrosponding fetish.
2.) Advertising! Building special rooms or other kind of advertising may result in better chances, eg. a torturchamber will attract more "bdsm"-typed humans
3.) A new kind of minions: scouts! By giving them the proper attributs, You get the humans You want or at least a big chance. They can search for fetishes, better Beasts, better concubines or perhaps scout on the enemy for a little chance to parry an attack.

Just my 1 1/2 cents ;-)

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